﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SpaceKinect
{
    class Ship:GameObject
    {
        protected Model model;
        //Time since a bullet was fired
        protected double lastBulletTime = 0;
        //health of ship
        protected int health;

        public Model Model 
        {
            get { return model; }
            set { model = value; }
        }
        public double LastBulletTime
        {
            get { return lastBulletTime; }
            set { lastBulletTime = value; }
        }
        public int Health
        {
            get { return health; }
            set { health = value; }
        }
    }
}
